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MATT'S OCCASIONAL WRITING BLOG

Stranger Things

I know I'm late to the party, but for the past couple of weeks, I've been working through the first two seasons of Stranger Things. Speaking as a child of the 80's--who played his share of D&D and rode a bike all over the place--let me just say this show hits a real sweet spot.

 

It's 1983, and a government lab in Hawkins, Indiana (something between a large, rural town, and a small suburb) has been engaging in covert experiments with telekinetic children. Why? Because their powers could be developed into a weapon against the Soviets--which is entirely plausible given the zeitgeist back then. But an especially "gifted" (but traumatized) young girl has unwittingly opened a hole into a dark, dangerous alternative reality. The "Upside Down," as this place is called, has all sorts of connections to our world.

 

Those connections, however, are mostly unpleasant. When ten-year-old Will Byers disappears into the Upside Down, his distraught single mother, his older brother, and his best friends and fellow D&D gamers, all go on the hunt to find him. There's deadly creatures, menacing fiends, and more 80's nostalgia than a New Wave Retro Night. High stakes, paranormal strangeness, government conspiracies, kids riding their bikes to save the day--Stranger Things is what you get when The Goonies meets The X-Files. It really is a delight to watch. 

 

A couple of small criticisms. The acting is a little bit uneven in the first season, but gets better as the show goes on. Also, the plot lines get machinated from time to time (mostly when the characters are getting moved about in clusters like chess pieces). But it's easy to gloss past those minor issues because the story is so fast-paced and foreboding. Highly recommended viewing for the Gen Xer who keeps a soft spot for malls, walkie-talkies, and classic role-playing games.

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